Git's branching model is the best of the version control systems-- lightweight branches that can be switched and merged at will. It's also very fast and diskspace-light because of the way it stores only incremental changes for each commit. It's easy to move...
Poor design decisions led to leaking abstractions: * Design decision: "do not record changes, just store snapshots of working copy". Following that leaves no way but to detect file copying/renaming (using their contents' hashes). It is fine until user...
After using Git and Git LFS for a few years for game development, we were looking for alternatives - the way Git handles binary files even with LFS is a bit cumbersome, to say the least. PlasticSCM on the other has been designed with binary-files in mind...
The UE4 plugin is unbelievably slow and unreliable. As I write this review, I have been waiting for over 30 minutes to rename 139 files using the UE4 plugin, most of that time the status is "Updating source control status..." Syncing projects from the...
Git's branching model is the best of the version control systems-- lightweight branches that can be switched and merged at will. It's also very fast and diskspace-light because of the way it stores only incremental changes for each commit. It's easy to move...
After using Git and Git LFS for a few years for game development, we were looking for alternatives - the way Git handles binary files even with LFS is a bit cumbersome, to say the least. PlasticSCM on the other has been designed with binary-files in mind...
Poor design decisions led to leaking abstractions: * Design decision: "do not record changes, just store snapshots of working copy". Following that leaves no way but to detect file copying/renaming (using their contents' hashes). It is fine until user...
The UE4 plugin is unbelievably slow and unreliable. As I write this review, I have been waiting for over 30 minutes to rename 139 files using the UE4 plugin, most of that time the status is "Updating source control status..." Syncing projects from the...