The Physics Abstraction Layer (PAL) project, as detailed on Adrian Boeing's website, is an initiative focused on providing a unified interface for different physics engines. By creating a single API that can work with multiple physics engines, PAL allows developers to switch or choose between various physics systems more easily without needing to rewrite or deeply modify their code. This can greatly enhance efficiency and flexibility in the development of simulations, games, and other applications requiring physical interactions.The project's website, http://www.adrianboeing.com, serves as a key resource for accessing PAL, offering documentation, tutorials, and updates. The site is maintained by Adrian Boeing, an expert in simulation and computer graphics, making it a valuable hub for developers seeking to incorporate advanced physics capabilities into their applications. Whether for academic research, entertainment, or practical applications, the PAL project represents a significant advancement in simplifying and standardizing the incorporation of physics simulations in software development.