I like this rendering for speed, the ability to use not only the memory of the graphic card, but also the RAM. This makes it possible to render complex and "heavy" scenes. Also, it is built into Autodesk Maya and SideFX Houdini, which make the shader...
Lacking features such as zero-downtime cloning functionality and proper separation of compute and storage.
I love the response of the shader, the way the lights looks and the immediate feedback in maya from the viewport. It’s pretty good during an environment lighting and shaders management.
Autodesk is outdated and expensive. It is unrealistic to think that sustaining a freelance career as a young artist is even possible with Autodesk.
I like this rendering for speed, the ability to use not only the memory of the graphic card, but also the RAM. This makes it possible to render complex and "heavy" scenes. Also, it is built into Autodesk Maya and SideFX Houdini, which make the shader...
I love the response of the shader, the way the lights looks and the immediate feedback in maya from the viewport. It’s pretty good during an environment lighting and shaders management.
Lacking features such as zero-downtime cloning functionality and proper separation of compute and storage.
Autodesk is outdated and expensive. It is unrealistic to think that sustaining a freelance career as a young artist is even possible with Autodesk.