I like the library of preset materials. It makes it really easy to iterate and conceptualize different looks for the same model. Its also super fast
At its core, Substance Painter is clunky. It's very resource-heavy for the average user and can be challenging to work in if the computer's hardware wasn't built for 3D work. Additionally, Adobe's render engine is still terrible. On an average PC or Mac,...
1. Easy to learn and easy to use for Maya users. I use Maya before learning Mudbox and it didn't take me much time to be able to use Mudbox. 2. Awesome at exporting maps. I really like the how the maps looks in Maya and Unity. I think Mudbox is doing a...
Mudbox does not have Zbrush's dynamesh system, as such, its sculpting capabilities do not come close to Zbrush.
I like the library of preset materials. It makes it really easy to iterate and conceptualize different looks for the same model. Its also super fast
1. Easy to learn and easy to use for Maya users. I use Maya before learning Mudbox and it didn't take me much time to be able to use Mudbox. 2. Awesome at exporting maps. I really like the how the maps looks in Maya and Unity. I think Mudbox is doing a...
At its core, Substance Painter is clunky. It's very resource-heavy for the average user and can be challenging to work in if the computer's hardware wasn't built for 3D work. Additionally, Adobe's render engine is still terrible. On an average PC or Mac,...
Mudbox does not have Zbrush's dynamesh system, as such, its sculpting capabilities do not come close to Zbrush.